This is the last in the blog series on using 12 and 13 Personnel in The Air Raid Offense. My previous posts covered Formations and the Quick Game, Dropback, and Play-Action passes.
Every game will present a time when you have to run the ball to win. The season at Ohio Dominican University when our quarterback threw for 5000+ yards and we had three 1000+ receivers we had to be able to run the ball in certain situations. Multiple TE's give you an advantage as the defense has an extra gap or maybe two to defend.
Duo is an excellent play run out of multiple tight end formations. The offensive line can get double teams with vertical push. The running back can hit vertically quickly or bounce outside based on the reaction of the second level defenders. Rules for Duo Right from Early Ace are:
J: Base block man on or outside.
LT: Base block man on our outside.
LG: Double team first D-lineman to first backside linebacker with C.
C: Double team first D-lineman to first backside linebacker with LG.
RG: Double team first D-lineman to front side linebacker with RT.
RT: Double team first D-lineman to first front side linebacker with RG:
Y: Base block EOL.
FB: Jab step play side. Receive hand-off and read first Linebacker play side. Take A-gap if open or bounce to next open hole.
QB: Get ball deep to FB. Play pass fake.
G-T Counter is an excellent play run from a multiple TE formation. The extra TE protects the pull side of the counter and sets up play-action pass possibilities as well. Rules for Counter Right are as follows:
J: EOL
LT: Pull. Read LG block and lead up looking inside out.
LG: Pull and kick out or log EOL. Listen for alert call from TE if he is blocking 7 tech DE and lead up looking inside out.
C: Block back for pulling LG.
RG: Double team first down lineman to the first backside LB with the RT.
RT: Double team first down lineman to the first backside LB with the RG.
Y: Block down on first defender inside. Alert LG if you are blocking a 7 tech DE.
FB: Counter step away take handoff. Be under control and read blocks of the pullers.
QB: Reverse pivot, hand-off, boot fake away.
Duo and Center can also be run from 13 Personnel. We originally used 13 Personnel as a Short Yardage and Goal Line formation but expanded out to the field.
We first used this on the Goal Line at Tri-State University (now Trine) and carried it with us to Ohio Dominican University. Both Tri-State and Ohio Dominican were in the same conference. We ran this set of plays for many years when we had the TE bodies to do so. Those opponents knew we were going to run it. The opponents could diagram and teach it as well as we could. That didn't matter.. We scored or converted many short yardage situations over the years. Our players believed in this package and executed to perfection.
Earlier in the post I mentioned the big passing season we had at Ohio Dominican. With a 5000+ passer who threw 50 touchdown passes our FB position generated 25 rushing touchdowns that season. Many of them on these goal line plays.
The package consisted of a G-scheme play to the strong side. Tight zone and Boot to the weak side.
We ran this package from a Trips-Wing formation. The first play installed was the G. Rules are as follows:
Z: Motion in. Block first defender on the second level in the box.
TE-Wing: Block down on first defender inside. Possible double team on EOL.
RT: Block down for pulling RG.
RG: Pull and block EOL. If blocked pull up looking inside-out.
C: Zone through he play side A gap to the second level.
RG: Full Zone
LT: Full zone
TE: Full zone
FB: Open at hip of play side TE. Attack hip and cram hole or bounce. C will be unblocked. Beat him to the end zone if you bounce.
QB: Open playside. Get ball to FB. Boot away.
Tight zone was the counter to the G play if the defense over shifted to the TE-Wing side of the formation. It was a full zone play weak. FB would jab step play side and cram the A-gap or bounce play side B to backside A.
Boot was run away from motion to the single TE side. We pulled the backside G with the rest of the OL blocking gap down.
TE: Block EOL 1001-1002 push inside and pivot on shoot route one yard deep on the front pylon.
TE: Block EOL.
Wing; Best release possible and work across field to back pylon.
Z: Motion in. Push vertical to eight yards and work across back of end zone.
FB; Fake G block edge.
QB: Boot away. Read pulling G's block. Run and score if open. Look front pylon to back pylon to Z crossing back of end zone.
Of course you need some Air Raid concepts as well. Mesh-Wheel from 13 Personnel is as follows:
Do not hesitate to contact me regarding any information in this post or the others I did. One of the best
dalercarlson1@gmail.com
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