There are many variations of the Air Raid Offense being run today at all levels of football. The Air Raid is not just about a play or a series of plays. Yes there are certain plays identified with the Air Raid such as Mesh and Y-Cross. The Air Raid developed by Hal Mumme is an overall approach to offensive football covering personnel, practice procedures, and game planning.
I was coordinating the run-and-shoot offense as the Head Coach at Lakeland College in the late 1980's when our team faced Iowa Wesleyan in Hal Mumme's first year as Head Coach. Over the years and by visiting with Coach Mumme I fully embraced the Air Raid offense when I started the program at Ohio Dominican University. We had some very talented TE's that we used in the Air Raid.
In Part I - I will discuss the formations used and the Quick Passing Game. Part II will cover Dropback and Play-Action. Part III will cover Run Game, Goal Line, and 13 Personnel.
From our base personnel group of 11 personnel we employed the TE is various positions within the formation. Those are show below. 2x2, 3x1, and 20 with the TE in the backfield.
Using some of the formations above we ran the basic Air Raid Quick Game. These included Stick, Stick-Switch, Hitch, Y-Corner, Friday, and Outlaw.
From 3x1 we run the basic Stick Concept. #1 - Vertical #2 - Shoot #3 - Stick. QB peaks the Vertical and reads the Nickel for the Shoot to Stick.
When teams try to cheat the backside FS towards #3 strong with Nickel now aligned outside #2 we run Stick-Switch. #2 and #3 "switch" routes. The Nickel has to take the TE (#3) on the shoot opening up #2 on the Stick. The Mike has a long way to run to cover #2 on the Stick.
Friday is the next concept installed. #1 - Fade #2 - Speed Out. QB reads the C for Fade to the Out then backside #2 OTB. As with the Hitch the QB can choose to backside pre-snap.
The last Quick Pass Concept is Outlaw. Coach Mumme added this concept when I coached with him in 2021 with The Spring League Champions The Lineman. #1 - Speed Out #2 - Stick. This is run from a 2x2 alignment. Like this anytime the C is bailing. QB reads Flat Defender for #1 - Out #2 - Stick to backside #3 - OTB. QB can presnap backside.
These Quick Game passing concepts are the basics of the Air Raid Quick Game. They can be run from multiple formations. These are the ways I've incorporated Multiple TE's into these concepts.
In Part II I will discuss the Air Raid Dropback and Play-Action concepts using Multiple TE's.
Feel free to email me at dalercarlson1@gmail.com with questions or for information regarding the Air Raid.
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